Version 0.75.1

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Re: Version 0.75.1

Post by Fint on Tue Apr 14, 2009 1:25 pm

Added a reputation possibility to the forum, press the Plus if you appriciate the post, or a - if you don't.
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Re: Version 0.75.1

Post by Fint on Tue Apr 14, 2009 12:50 am

Fixed some random code erros regarding the run command and breeding
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 11:04 pm

Pokedex dont save infrmation about pokemon in grass only i have info about Trainers pokemons


Fixed

Finally , after a few "Dex doesnt work" and me looking around "WHATS WRONG!?" someone telling me were to look.

Take an example of this report, its to the point and exact with the detail needed to have any clue what to fix.
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 10:59 pm

Report: when a pokemon uses protect or detect the pokemon should always attack first


Checked an there is no reason to believe this doesnt work.
They have a priority of 3, no attack has higher. Only using items or switching Pokemon will go first.
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 10:57 pm

Report: cloyster used protect i used giga drain cloyster portected itself but I still healed myself

Fixed
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 10:54 pm

Report: some odd reason you can switch with the same pokemon that is active that isnt normal is itBy the way great job on fixing all of the bugs


Fixed
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 10:50 pm

Report: Yawn isnt supposed to affect the user only the foe


True if it was based on gen 4, in gen 3 however it effected BOTH.
Working as intended.
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 10:38 pm

Report: The guy in celadon has a grammatical error hes saying teh instead of the


Fixed
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 10:36 pm

Report: The bug report asks me to explane


It will now ask you to Explain
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 10:07 pm

Report: team rocket members are named cooltrainers in the viridian gym


Fixed, they are now called "Team Rocket", as a result however, in the next update, you might get attacked by them again :O
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 9:56 pm

Report: The obeying level is currently broken on the pokemon Today I fought someone with a level 18 Charmeleon with only one badge Which makes no sense since above level 11 isnt supposed to obey according to what the badge says when you double click it So I think your obeyance levels are broken


Pokemon which you catch wiill always obey, obediance only plays a part when the Pokemon is traded. So, working as intended.
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 9:55 pm

Report: Im able to walk on top of the Pikachu kid and his Pikachu over by Saffron City


Fixed, both the boy and the pika will no longer alow you to walk over them Razz!
Shame on the people who did! Have you no RESPECT!? ... RazzVery Happy
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 9:53 pm

Report: I was battlign with 2 pokemon in my team Pidgey and Bulbasaur I fought the girl by the gave by pewter town that has Weedle Kakuna Beedrill I fought Kakuna won and lost at beedrill Not my pidgey is stuck at 100 and will not level Pidgey Lvl 4100 Exp Bulbasaur Lvl 6


Oh my Razz well a typical bug which was caused by the battle system change over.

FIXED

Even if you lose possible lvl-up's will get handled.
You no longer need to wait untill the end of your next victorious battle.
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 9:44 pm

Report: Grasstype moves that I use are not supereffective on tentacruel

As intended, damage MODS on rentacrual are:
* ×½: Fighting, Poison, Bug, Steel, Fire, Water, Ice
* ×2: Ground, Electric, Psychic
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 6:23 pm

Report: Starmie used swift made it attack first
Swift Never misses but it doesnt allow you to attack first


I checked the code, nothing suggest it effects the priority AT ALL.
It just does not have any attack priority, make your Pokemon faster Wink
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 6:20 pm

Report: Slowpoke used yawn yawn took effect on lapras yawn took effect on slowpoke then 1 move later yawn takes effect on lapras yawn takes effect on slowpoke


This was a error in displaying, basically it first says Yawn is put on the Pokemon, and the turn after that it says it actually takes effect on them and puts them to sleep.

It should now say "Yawn effected [name]"
Turn after that there is no message besides the "[name] falls asleep"
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 6:15 pm

Report: Wrap still lingered on even though arbok was knocked out

Fixed, was an issue were the computer forced switches but not taking traps into account. Basically only happend when you fought someone and defeated their second last Pokemon.
Should now always remove traps correctly.
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 6:10 pm

Report: When I use leech seed it shouldnt say super effective or not very effective against vulpix it isnt actually doing damage to the specifified Pokemon


Attacks which do not do any regular damage will now longer display effectiveness messages
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Re: Version 0.75.1

Post by Fint on Mon Apr 13, 2009 6:05 pm

Corrected the output when switching Pokemon
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Re: Version 0.75.1

Post by Fint on Sun Apr 12, 2009 4:17 pm

Added a challange indicator, whenever someone challanges you the person who is challenged will see a "!" above the challengers head.
This should help the whole PvP system and reduce the amount of comunication needed to find someone to battle.
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Re: Version 0.75.1

Post by Fint on Sun Apr 12, 2009 2:20 pm

Changed the way players are displayed when pressing who.
It's now sown in a window, the players name and icon are shown, you can view their info from there aswell. (Team, PvP level and that stuff you get when you click them)
It will now also show (if possible) their location, for example the route they are at, or what town they are in.
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Re: Version 0.75.1

Post by Fint on Sun Apr 12, 2009 1:54 pm

Some tweaks in PvP, disconected playersare handled in a differend way now.
Which should make sure disconnecting while fighting an other player is no longer interesting.
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Re: Version 0.75.1

Post by Fint on Fri Apr 10, 2009 6:41 pm

Report: It was my geodude vs an arbok I attacked first which was normal then the arbok used bite The flinching effect carried over to the next turn even though arbok went last This isnt supposed to happen


Fixed, flinching now only happens when it's used first in a turn, if not it only does damage and that's it, no chance to flinch.
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Re: Version 0.75.1

Post by Fint on Fri Apr 10, 2009 6:40 pm

Fixed a bug regating Air Cutter attack information
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Re: Version 0.75.1

Post by Fint on Fri Apr 10, 2009 6:10 pm

Added a gender indicator to the Battle Screen, easy for breeders and people who generally like to know what gender the other pokemon is.
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Re: Version 0.75.1

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