Version 0.78.0

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Re: Version 0.78.0

Post by Fint on Thu Oct 08, 2009 12:59 am

Lot and lots of other stuff was changed/added.
To much to write down.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 8:21 pm

SoujiroSeta621 I leveled up my beedrill from level 3 as a weedle when it reached level 10 and evolved into beedrill I had to delete a move for fury attack My choices were between Poison sting speed silk and harden when I deleted harden and battled with it again there was a second poison sting where harden used to be followed by fury attackIt learned poison sting twice I also didnt have an option to delete the second one so I didnt know it would be there

Fixed, in general its impossible to learn a attack a Pokemon alreadyhas now.
Thus, when kakuna lvls up, it will skip poison sting and just add fury.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 7:50 pm

Aznfist I have seen a trainer lvl up their pokemon by battling someone and then that person logging off and beating the pokemon to get more exp points and ev points The person has been training like this for a continuous amount of time to train their pokemon I dont know if it is legal or illegal just pointing it out just in case


Very good spot, fixed!
And to all who knew and didnt tell me, thanks (...)

I wish I got these kind of things reported more, exploits seem to have the stupid nature of being usefull which in turn really doesnt make you want to report it so it gets fixed.

Maybe I should put out rewards for reporting benefitial exploits.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 7:45 pm

Sasano It seems that Minimize is not giving the proper bonus ive tested an ample times and theres no indicative that the evasion is being uppdquite the contrarySince EVA is just chance I cant really test it with full certanty so Im hoping the staff can look it up and see if its working properly


Checked and it seems to work as it should, if anyone can prove differendly let me know
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 7:41 pm

IcewarriorX people with a space in their name tend to have problems in their whispers it comes out something like a hrefwhispersetKey With Space If their key was actually named Key With Space


Fixed
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 7:39 pm

Adauchi Yeah there seems to be a bug where if you ev train the evolved form of a pokemon then it doesnt receive the evs Please address this as soon as possible


This had to do with stats only being recalculated on lvl-up .
Now stats are recalculated after each battle you win, since only then ev's or stats could have changed.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 7:34 pm

SAB4EVER The skill refresh which is supposed to heal poisoning paralysis or a burn Doesnt seem to heal paralysis I used the skill on my pokemon Chansey


Fixed, was not working on either status effect.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 7:30 pm

Baralai15 Double Kick is said to have 100 accuracy and lately I have been using it a couple times and its been missing a lot


It does have 100 accuracy, but this does not meen it can't miss.
Lowered Pokemon accuracy or higher Pokemon evasiveness can still make a attack with 100 acc miss.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 7:28 pm

IcewarriorX Tournament bugsPerson logged out during match pretty much ruined it since battle didnt endYou cant view matches

Expanded the system, think it should be more "Disconnect"-proof now.
Also added the final arena and coding in the final matches soon.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 7:13 pm

The "who" screen is now wider, just to make sure long names dont take up more than 1 line.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 7:11 pm

IcewarriorX clicking someones name for the whisper puts their name at the bottom but doesnt necessarily work


Fixed, clicking on their name to set a whisper when the player is no longer online will now no longer set the whisper.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 7:00 pm

Xaxon666 walking around doesnt injure my pokemon in injured status like it should P


I left this out about 2 years ago for some reason, but see no reason why I shouldnt put it back in.
So it is, every 4 steps a poisoned Pokemon loses 1 HP.
I'm however using the methode of GEN 4 for this, Pokemon can't go down to 0 and faint, once they reach 1 HP the poison is removed.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 6:59 pm

Attacks which repeat a few times, like "fury attack" (or whatever its called Razz) will now longer keep going when the Pokemon who is being hit is already down to 0 HP
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 6:37 pm

Hypersama Pokemon dont get exp when switching out unless they attack at least once


Fixed, indeed anyone who got hit got flagged as being used, no longer this way.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 6:35 pm

Mateus97 I hav e no items to sell and i clicked sell and it wont let me move now


Fixed, minor thing which caused the player to get stuck, relogging should have fixed it though.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 6:27 pm

Kisioj i learned my pokemon thunder bolt from TM and it has 3015 usages


Fixed, initial attack would have twice the alowed PP, no big problem but it's fixed.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 6:20 pm

IcewarriorX If vitamins have no effect they just disappear


Berries and vitamins did disappear if they had no effect.
This was intended but I changed it because of the "annoying"-factor it had.
It simply sucks losing such an expensive item with no way to predic if it will or not.
Changed now, when a berry or vitamin have no effect they stick arround.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 6:16 pm

SoujiroSeta621 I was hit by sleep powder while using fly


Fixed, all effects that totally prevent someone from being hit now also have effect on the attacks which are not basic hit attacks, such as sleep powder.
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 5:57 pm

Firzen1991 Bedril and Venomoth cant learn FLY


As intended
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Re: Version 0.78.0

Post by Fint on Sun Jun 28, 2009 5:57 pm

Fixed a bug were fainting would allow the other to switch for free, this was not intended.
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Re: Version 0.78.0

Post by Fint on Sun Jun 07, 2009 2:46 pm

Warren281 Well when you battle Brock it shows Falkner in the place where Brocks picture would be for Brock wants to battle before he sends out his pokemon


I lol-ed Razz

It's kind of weird this happend, since it shouldnt.
It doesnt make sense in any way and has to be a BYOND bug.
However, Falkner is the first icon in the DMI which contains the brock icon.
Maybe a glitch makes it show up, so i added an empty icon to be the first Razz
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Re: Version 0.78.0

Post by Fint on Sun Jun 07, 2009 2:41 pm

Sasano When you defeat an opponent it allows you to switch the pokemon to the same pokemonIGCharmander has been called backCharmander has been sent outNothing mayor all though I beleive this could be used to reset status ailments like ACCsand attacketc


Fixed
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Re: Version 0.78.0

Post by Fint on Sun Jun 07, 2009 2:39 pm

Samilator Hi I tried evolving my poliwhirl to politoad by trading it but it didnt workI dont know if this is intended but Ive seen a slowking once so I thought Id report this


Should be fixed now
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Re: Version 0.78.0

Post by Fint on Sun Jun 07, 2009 2:36 pm

Rugg Fury attackIts not very effective Geodude got hit Its not very effective A critical hit Geodude got hit Its not very effective Geodude got hit Its not very effective Geodude got hit Its not very effective Geodude got hit


Although this isnt really a report but more a "see and draw your own conclusions" I fixed this.
The "It's not very effective" stuff will only show up once in the beginning now for attacks which hit more than once.
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Re: Version 0.78.0

Post by Fint on Sun Jun 07, 2009 2:26 pm

Rugg Fury attack hits 7 times and sometimes criticals


This only seems this way, the critical messages are not hits, they just show the next hit is critical.
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Re: Version 0.78.0

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